Xenon Build Guide
Xenon is a good class that level very quickly. I prefer Blade Dancing
more than Mecha Purge as my main skill. Blade Dancing is flashier skill, have a
larger AoE radius and does comparable damage to Mecha Purge. Adding 1 to Aegis
is great as it automatically shoots a missile when you evade or got hit by
monsters (Also useful for Auto-Combat). Pin Point Rocket is useful for
leveling and helps you to do your quests and kill bosses very quickly. At
level 150, I reset my skills to remove Pin Point Rocket and max as many
passives as possible. This gives me more survivability and damage, allowing me
to clear Dojo faster with only Blade Dancing.
Skills that I bring to dungeon:
Virtual Projection (Buff), Ion Thruster, Final Cut and Blade Dancing*
Job Advancement Levels:
1st Job Advancement: Level 5
2nd Job Advancement: Level 41
3rd Job Advancement: Level 71
4th Job Advancement: Level 108
Stats Allocation:
Strength (150),
Dexterity (307),
Intelligence (5),
Luck (5)
Skills Allocation (For levelling – Rocket + Blade Dancing):
Total SP = 272/272
Beginner Job – 38 SP
|
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Skill Name
|
Prerequisite
|
Skill Level
|
Surplus Supply
|
-
|
1 (Max)
|
Hybrid Logic
|
-
|
30 (Max)
|
Multilateral I
|
-
|
10 (Max)
|
1st Job –
40 SP
|
||
Radial Nerve Refine
|
-
|
|
Multilateral II
|
Multilateral I (10)
|
10 (Max)
|
Energy Spline
|
-
|
10
|
Sudden Propel
|
-
|
10 (Max)
|
Incline Power
|
-
|
|
Pin Point Rocket
|
-
|
10 (Max)
|
2nd Job –
44 SP
|
||
Quicksilver Sword: Flash
|
-
|
|
Quicksilver Sword: Focus
|
-
|
|
Quicksilver Sword: Jump
|
-
|
|
Xenon Mastery
|
-
|
10 (Max)
|
Multilateral III
|
Multilateral II (10)
|
4
|
Ion Thruster
|
Energy Spline (10)
|
30 (Max)
|
Linear Perspective
|
Incline Power (10)
|
|
Xenon Booster
|
-
|
|
3rd Job –
60 SP
|
||
Combat Switching: Burst
|
Quicksilver Sword: Flash (40)
|
|
Combat Switching: Shoot Down
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Quicksilver Sword: Flash (40)
|
|
Combat Switching: Fission
|
Quicksilver Sword: Flash (40)
|
|
Aegis System
|
-
|
|
Multilateral IV
|
Multilateral III (10)
|
|
Pin Point Rocket Second Enhancement
|
Pin Point Rocket (10)
|
10 (Max)
|
Dual Breed Defensive
|
Linear Perspective (10)
|
|
Virtual Projection
|
-
|
20 (Max)
|
Extra Supply
|
-
|
|
Diagonal Chase
|
Ion Thruster (30)
|
30 (Max)
|
4th Job –
90 SP
|
||
Mecha Purge: Snipe
|
Combat Switching: Burst (40)
|
|
Mecha Purge: Bombardment
|
Combat Switching: Burst
|
|
Mecha Purge: Bombing
|
Combat Switching: Burst
|
|
Xenon Expert
|
-
|
40 (Max)
|
Multilateral V
|
Multilateral IV (10)
|
|
Pin Point Rocket Final Enhancement
|
Pin Point Rocket Second Enhancement (10)
|
10 (Max)
|
Blade Dancing
|
Diagonal Chase (30)
|
40 (Max)
|
Skills Allocation (For Dojo – Blade Dancing):
Total SP = 272/272
Beginner Job – 38 SP
|
||
Skill Name
|
Prerequisite
|
Skill Level
|
Surplus Supply
|
-
|
1 (Max)
|
Hybrid Logic
|
-
|
30 (Max)
|
Multilateral I
|
-
|
10 (Max)
|
1st Job –
41 SP
|
||
Radial Nerve Refine
|
-
|
10 (Max)
|
Multilateral II
|
Multilateral I (10)
|
10 (Max)
|
Energy Spline
|
-
|
10
|
Sudden Propel
|
-
|
10 (Max)
|
Incline Power
|
-
|
|
Pin Point Rocket
|
-
|
1
|
2nd Job –
50 SP
|
||
Quicksilver Sword: Flash
|
-
|
|
Quicksilver Sword: Focus
|
-
|
|
Quicksilver Sword: Jump
|
-
|
|
Xenon Mastery
|
-
|
10 (Max)
|
Multilateral III
|
Multilateral II (10)
|
10 (Max)
|
Ion Thruster
|
Energy Spline (10)
|
30 (Max)
|
Linear Perspective
|
Incline Power (10)
|
|
Xenon Booster
|
-
|
|
3rd Job –
62 SP
|
||
Combat Switching: Burst
|
Quicksilver Sword: Flash (40)
|
|
Combat Switching: Shoot Down
|
Quicksilver Sword: Flash (40)
|
|
Combat Switching: Fission
|
Quicksilver Sword: Flash (40)
|
|
Aegis System
|
-
|
1
|
Multilateral IV
|
Multilateral III (10)
|
10 (Max)
|
Pin Point Rocket Second Enhancement
|
Pin Point Rocket (10)
|
|
Dual Breed Defensive
|
Linear Perspective (10)
|
|
Virtual Projection
|
-
|
20 (Max)
|
Extra Supply
|
-
|
|
Diagonal Chase
|
Ion Thruster (30)
|
30 (Max)
|
4th Job –
81 SP
|
||
Mecha Purge: Snipe
|
Combat Switching: Burst (40)
|
|
Mecha Purge: Bombardment
|
Combat Switching: Burst
|
|
Mecha Purge: Bombing
|
Combat Switching: Burst
|
|
Xenon Expert
|
-
|
40 (Max)
|
Multilateral V
|
Multilateral IV (10)
|
2
|
Pin Point Rocket Final Enhancement
|
Pin Point Rocket Second Enhancement (10)
|
|
Blade Dancing
|
Diagonal Chase (30)
|
40 (Max)
|
Skills Explanation:
Beginner Job – 38 SP
|
|
Skill Name
|
Explanation
|
Hybrid Logic
|
Passive that adds 31 to Str, Dex and Luck!
|
Multilateral I
|
Prerequisite. Passive that gives you additional Attack and Defence.
|
1st Job – 41 SP
|
|
Radial
Nerve Refine
|
Passive that adds Accuracy, Movement Speed and Jump Height.
|
Multilateral
II
|
Prerequisite. Passive that gives you additional Attack and Defence.
|
Energy
Spline
|
Prerequisite.
|
Sudden
Propel
|
Allows you to jump higher and further.
|
Incline
Power
|
Not as useful compared to Multilateral Passives.
|
Pin
Point Rocket
|
Prerequisite. Very useful when levelling to help you clear quest and
bosses more quickly.
|
2nd Job – 50 SP
|
|
Xenon
Mastery
|
Passive that adds 20 to Mastery and Attack
|
Multilateral
III
|
Prerequisite. Passive that gives you additional Attack and Defence.
|
Ion
Thruster
|
Prerequisite. Use this while waiting for the cooldown of Blade
Dancing.
|
3rd Job – 62 SP
|
|
Aegis
System
|
Add 1 in here for the extra rocket damage when monsters touch you.
Especially useful when Auto-Combating. 50% chance of occurring.
|
Multilateral
IV
|
Prerequisite. Passive that gives you additional Attack and Defence.
|
Virtual
Projection
|
A buff that add 50% more damage!
|
Diagonal
Chase
|
Prerequisite
|
4th Job – 81 SP
|
|
Mecha
Purge: Snipe
|
High DPS spammable skill (No cooldown).
|
Xenon
Expert
|
Passive that adds Mastery, Attack and Critical Damage.
|
Multilateral
V
|
Remaining points here. Passive that gives you additional Attack and
Defence.
|
Blade
Dancing
|
Your main DPS skill. Also useful in Advanced Dungeons due to its large
AoE radius. Note: During the 5s of Blade Dancing, you are not immune to
damage. Monsters can still do damage to you unlike Angelic Buster’s Soul
Resonance.
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