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Monday, June 27, 2016

Pocket Maplestory - Xenon Build


Xenon Build Guide
Xenon is a good class that level very quickly. I prefer Blade Dancing more than Mecha Purge as my main skill. Blade Dancing is flashier skill, have a larger AoE radius and does comparable damage to Mecha Purge. Adding 1 to Aegis is great as it automatically shoots a missile when you evade or got hit by monsters (Also useful for Auto-Combat). Pin Point Rocket is useful for leveling and helps you to do your quests and kill bosses very quickly. At level 150, I reset my skills to remove Pin Point Rocket and max as many passives as possible. This gives me more survivability and damage, allowing me to clear Dojo faster with only Blade Dancing.

Skills that I bring to dungeon:
Virtual Projection (Buff), Ion Thruster, Final Cut and Blade Dancing*

Job Advancement Levels:     
1st Job Advancement: Level 5
2nd Job Advancement: Level 41
3rd Job Advancement: Level 71
4th Job Advancement: Level 108

Stats Allocation:     
Strength (150), 
Dexterity (307), 
Intelligence (5), 
Luck (5)

Skills Allocation (For levelling – Rocket + Blade Dancing):
Total SP = 272/272
Beginner Job – 38 SP
Skill Name
Prerequisite
Skill Level
Surplus Supply
-
1 (Max)
Hybrid Logic
-
30 (Max)
Multilateral I
-
10 (Max)
1st Job – 40 SP
Radial Nerve Refine
-
Multilateral II
Multilateral I (10)
10 (Max)
Energy Spline
-
10
Sudden Propel
-
10 (Max)
Incline Power
-
Pin Point Rocket
-
10 (Max)
2nd Job – 44 SP
Quicksilver Sword: Flash
-
Quicksilver Sword: Focus
-
Quicksilver Sword: Jump
-
Xenon Mastery
-
10 (Max)
Multilateral III
Multilateral II (10)
4
Ion Thruster
Energy Spline (10)
30 (Max)
Linear Perspective
Incline Power (10)
Xenon Booster
-
3rd Job – 60 SP
Combat Switching: Burst
Quicksilver Sword: Flash (40)
Combat Switching: Shoot Down
Quicksilver Sword: Flash (40)
Combat Switching: Fission
Quicksilver Sword: Flash (40)
Aegis System
-
Multilateral IV
Multilateral III (10)
Pin Point Rocket Second Enhancement
Pin Point Rocket (10)
10 (Max)
Dual Breed Defensive
Linear Perspective (10)
Virtual Projection
-
20 (Max)
Extra Supply
-
Diagonal Chase
Ion Thruster (30)
30 (Max)
4th Job – 90 SP
Mecha Purge: Snipe
Combat Switching: Burst (40)
Mecha Purge: Bombardment
Combat Switching: Burst
Mecha Purge: Bombing
Combat Switching: Burst
Xenon Expert
-
40 (Max)
Multilateral V
Multilateral IV (10)
Pin Point Rocket Final Enhancement
Pin Point Rocket Second Enhancement (10)
10 (Max)
Blade Dancing
Diagonal Chase (30)
40 (Max)

Skills Allocation (For Dojo – Blade Dancing):
Total SP = 272/272
Beginner Job – 38 SP
Skill Name
Prerequisite
Skill Level
Surplus Supply
-
1 (Max)
Hybrid Logic
-
30 (Max)
Multilateral I
-
10 (Max)
1st Job – 41 SP
Radial Nerve Refine
-
10 (Max)
Multilateral II
Multilateral I (10)
10 (Max)
Energy Spline
-
10
Sudden Propel
-
10 (Max)
Incline Power
-
Pin Point Rocket
-
1
2nd Job – 50 SP
Quicksilver Sword: Flash
-
Quicksilver Sword: Focus
-
Quicksilver Sword: Jump
-
Xenon Mastery
-
10 (Max)
Multilateral III
Multilateral II (10)
10 (Max)
Ion Thruster
Energy Spline (10)
30 (Max)
Linear Perspective
Incline Power (10)
Xenon Booster
-
3rd Job – 62 SP
Combat Switching: Burst
Quicksilver Sword: Flash (40)
Combat Switching: Shoot Down
Quicksilver Sword: Flash (40)
Combat Switching: Fission
Quicksilver Sword: Flash (40)
Aegis System
-
1
Multilateral IV
Multilateral III (10)
10 (Max)
Pin Point Rocket Second Enhancement
Pin Point Rocket (10)
Dual Breed Defensive
Linear Perspective (10)
Virtual Projection
-
20 (Max)
Extra Supply
-
Diagonal Chase
Ion Thruster (30)
30 (Max)
4th Job – 81 SP
Mecha Purge: Snipe
Combat Switching: Burst (40)
Mecha Purge: Bombardment
Combat Switching: Burst
Mecha Purge: Bombing
Combat Switching: Burst
Xenon Expert
-
40 (Max)
Multilateral V
Multilateral IV (10)
2
Pin Point Rocket Final Enhancement
Pin Point Rocket Second Enhancement (10)
Blade Dancing
Diagonal Chase (30)
40 (Max)

Skills Explanation:
Beginner Job – 38 SP
Skill Name
Explanation
Hybrid Logic
Passive that adds 31 to Str, Dex and Luck!
Multilateral I
Prerequisite. Passive that gives you additional Attack and Defence.
1st Job – 41 SP
Radial Nerve Refine
Passive that adds Accuracy, Movement Speed and Jump Height.
Multilateral II
Prerequisite. Passive that gives you additional Attack and Defence.
Energy Spline
Prerequisite.
Sudden Propel
Allows you to jump higher and further.
Incline Power
Not as useful compared to Multilateral Passives.
Pin Point Rocket
Prerequisite. Very useful when levelling to help you clear quest and bosses more quickly.
2nd Job – 50 SP
Xenon Mastery
Passive that adds 20 to Mastery and Attack
Multilateral III
Prerequisite. Passive that gives you additional Attack and Defence.
Ion Thruster
Prerequisite. Use this while waiting for the cooldown of Blade Dancing.
3rd Job – 62 SP
Aegis System
Add 1 in here for the extra rocket damage when monsters touch you. Especially useful when Auto-Combating. 50% chance of occurring.
Multilateral IV
Prerequisite. Passive that gives you additional Attack and Defence.
Virtual Projection
A buff that add 50% more damage!
Diagonal Chase
Prerequisite
4th Job – 81 SP
Mecha Purge: Snipe
High DPS spammable skill (No cooldown).
Xenon Expert
Passive that adds Mastery, Attack and Critical Damage.
Multilateral V
Remaining points here. Passive that gives you additional Attack and Defence.
Blade Dancing
Your main DPS skill. Also useful in Advanced Dungeons due to its large AoE radius. Note: During the 5s of Blade Dancing, you are not immune to damage. Monsters can still do damage to you unlike Angelic Buster’s Soul Resonance.


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