Shade Build Guide
(Updated on Oct 2016)
Shade is the 9th class to be
released in Pocket Maplestory. Despite Shade’s long hair, Shade is actually a
guy! Most of his skills are passive which will activate whenever you use normal
attacks or skill attacks. As Shade has poorer mobility compared to other
classes., it is best to make use of the Auto-combat ‘teleport’ or the Contract
Space skill while training or travelling. Shade normal/skill attacks can
activate his passive, summoning fox spirit or weakening monsters. He is a good
tank with high defense and HP leeching.
However, the disadvantage of
Shade is the lack of AoE skills. His two larger AoE skills have a cooldown of
about 20 seconds.
Extra tips: As shade do not have high melee damage, auto-combat is slow till level 108 when you get your 4th job passive skills. If you plan to auto-combat all the way, it is recommended to get a fashion weapon (cost at least 4000 candies) which will boost your Attack by 36 and Critical Attack Rate by 4. Always enhance your weapon to maximize your damage. Be sure to be in a guild for guild buffs. They give bonus stats and Attack %!
Players who rather play themselves will not have any 'slow' leveling issue! Shade's Blade Imp skills are able to 1-hit-KO every monster!
Extra tips: As shade do not have high melee damage, auto-combat is slow till level 108 when you get your 4th job passive skills. If you plan to auto-combat all the way, it is recommended to get a fashion weapon (cost at least 4000 candies) which will boost your Attack by 36 and Critical Attack Rate by 4. Always enhance your weapon to maximize your damage. Be sure to be in a guild for guild buffs. They give bonus stats and Attack %!
Players who rather play themselves will not have any 'slow' leveling issue! Shade's Blade Imp skills are able to 1-hit-KO every monster!
Skills that I bring to dungeon:
Contract Space (Utility), Spirit Frenzy,
Death Mark and Spirit Claw
Job Advancement Levels:
1st Job Advancement: Level 6
2nd Job Advancement: Level
41
3rd Job Advancement: Level
71
4th Job Advancement: Level
108
Stats Allocation:
(Go pure strength if you are
fully funded)
Strength (150),
Dexterity (307),
Intelligence (5),
Luck (5)
Skills Allocation:
Total SP = 272/272
Basic Job
|
||
Skill Name
|
Prerequisite
|
Skill Level
|
Close Call
|
-
|
|
Contract Space
|
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Spirit Bond 1
|
-
|
|
1st Job
– 22 SP
|
||
Cosmic Balance
|
-
|
2
|
Flash Fist
|
-
|
20
|
Vulpes Leap
|
-
|
|
2nd Job
– 50 SP
|
||
Fox Spirit
|
-
|
10 (Max)
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Knuckle Mastery
|
-
|
10 (Max)
|
Spirit Bond 2
|
-
|
10 (Max)
|
Strength Training
|
Cosmic Balance (20)
|
|
Ground Pound
|
-
|
|
Blade Imp – Downward Slash
|
Blade Imp – Forward Slash (10)
|
10 (Max)
|
Blade Imp – Forward Slash
|
Flash Fist (20)
|
10 (Max)
|
Back Step
|
Vulpes Leap (10)
|
|
3rd Job
– 70 SP
|
||
Spirit Bond 3
|
Spirit Bond 2 (10)
|
20 (Max)
|
Harmonious Defense
|
Strength Training (10)
|
|
Weaken
|
Knuckle Mastery (10)
|
20 (Max)
|
Shockwave Punch
|
Ground Pound (20)
|
|
Blade Imp – Spin Slash
|
Blade Imp – Downward Slash (10)
|
10 (Max)
|
Spirit Frenzy
|
Fox Spirit (10)
|
20 (Max)
|
Summon Other Spirit
|
Fox Spirit (10)
|
|
4th Job
– 130 SP
|
||
Fire Fox Spirit Mastery
|
Spirit Frenzy (20)
|
20 (Max)
|
Spirit Bond 4
|
Spirit Bond 3 (20)
|
30 (Max)
|
High Quality Knuckle Mastery
|
Weaken (20)
|
30 (Max)
|
Critical Insight
|
Harmonious Defense (10)
|
|
Bomb Punch
|
Shockwave Punch (20)
|
|
Spirit Claw
|
Blade Imp – Spin Slash (10)
|
30 (Max)
|
Death Mark
|
Spirit Claw (30)
|
20 (Max)
|
Soul Splitter
|
Bomb Punch (30)
|
|
Spirit Ward
|
Summon Other Spirit (10)
|
Skills Explanation:
Basic
Job
|
|
Skill Name
|
Explanation
|
Close Call
|
10% chance of protecting you
when your HP falls below 1! It has a cooldown of 15 mins though!
|
Contract Space
|
Teleport you to a nearby enemy!
Moves you forward by 30 spaces if there is no enemy in range.
|
Spirit Bond 1
|
Restores 1% HP for each
successful hit and permanently decrease damage taken by 20%.
|
1st Job
– 22 SP
|
|
Cosmic Balance
|
Throw remaining 2 skill points
here.
|
Flash Fist
|
Prerequisite
|
Vulpes Leap
|
You can add 2 points here
instead of Cosmic Balance. However, I feel that it doesn’t work well as a
mobility skill.
|
2nd Job
– 50 SP
|
|
Fox Spirit
|
Prerequisite. A passive that
gives you 10% chance to summon a fox spirit whenever you attack or use a
skill. The fox spirit will deal damage to the enemy you’re attacking.
|
Knuckle Mastery
|
Prerequisite. A passive that
adds 10% Mastery and 12 Accuracy.
|
Spirit Bond 2
|
Prerequisite. A passive that
adds 30 Accuracy, 30 Avoidability, 20 Attack Speed and 20 Movement Speed.
|
Blade Imp – Downward Slash
|
Prerequisite.
|
Blade Imp – Forward Slash
|
Prerequisite.
|
3rd Job
– 70 SP
|
|
Spirit Bond 3
|
Prerequisite. A passive that
boost your Attack by 40! This is a huge boost for auto-combating.
|
Weaken
|
Prerequisite. A passive that
gives you 10% chance to inflict 20% more Damage and decreases enemy’s Attack
(20%) and Evasion (40%) for 15 sec.
|
Blade Imp – Spin Slash
|
Prerequisite. Great for
clearing monsters for quests.
|
Spirit Frenzy
|
Prerequisite. Do remember to
hold the skill button to do more damage and enlarge the AoE radius!
|
4th Job
– 130 SP
|
|
Fire Fox Spirit Mastery
|
Passive that gives you 20%
chance to summon a fire fox spirit to do more damage to your enemy. With
this, you can auto-combat way quicker!
|
Spirit Bond 4
|
Passive that adds 20% Critical
Rate and 30% Attack against bosses.
|
High Quality Knuckle Mastery
|
Passive that adds Mastery and
Critical Attack Damage.
|
Spirit Claw
|
Your main DPS skill with no
cooldown!
|
Death Mark
|
An AoE skill that does
Damage-Over-Time and restores your HP!
|
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